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Course
Introduction |
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The Course, Diploma in Digital Arts, is
a comprehensive Career Course in Animation and Computer Graphics,
jointly offered by ZedCA (Zed career Academy) & Zee
Institute of Creative Arts (ZICA) . The Course is of
15 months duration, which involves 12 months of training and 3 months
of Paid, Certified Internship at ZICA.
The Curriculum is designed to develop Creative/aesthetic
abilities and Visualization skills of the students with adequate
conceptual and software exposure. The course is delivered using
a Unique Training Methodology by the Professional having
an industry experience in the relevant field to provide
the critical advantage for success in the Animation industry, globally.
The students will become extremely familiar with
the Animation Studio infrastructure as well as the Film Production
process (Pre-production, Production & Post-production). The
3 months internship (On-the job training) at ZICA Animation Studios
will give a Live Experience of working in the Animation studio
environment.
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Diploma in Digital Arts Course Curriculum is designed to
foster Creative skills in the areas of Editing, 2D Animation,
3D Animation and Special effects.
The Course covers various aspects of animation, from Film analysis
to Flash animations and from 3D animation to Special Effects.
The modules such as Production team management are integrated
in the course to provide a unique advantage for Digital Arts students
to enter the exciting and creative animation industry. The course
will transform the students from a Dreamer to a Creator.
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MODULE
1: Creative Concepts & Visualisation (At ZICA) |
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Overview
This foundation module helps in developing student's Creative
& aesthetic abilities and visualization power. The module
briefs the students about the animation history and makes them
aware about today's animation industry and animated creations.
The students are explained various forms of Animation-from Classical
to Digital and are taken through the complete 2D animation process,
from script to screen. Principles of 2D and 3D animation are explained
with the study and analysis of animated films. The students decide
upon a Concept, write the Script and transform it to a Storyboard.
Communication theory, Graphics Concepts, Color theory and Perspective
Drawings are the other important topics in the module covered
with a number of practical assignments
Contents:
Communication Theory
- Flow Chart of Constructing a Good Story
- Comparison of Theatre
- Cinema and Television
- Animation Overview
- Concept ,Script ,Storyboard ,Characterization
- Shots
- Layouts
Graphics
Concepts
- Form (Dot ,Line ,Shapes )
- Composition and Staging
- Figure Composition
- Frame
- Light and Shade Logics
- Points to Remember while Drawing
- Six methods for Analyzing any Images
Color Theory
- Describing Color ( Comparative and Subjective method)
- Colors and its Cultural significance
- A wheel of color
- Value scale
Perspective Drawing
- Definition
- Elements required in perspective drawing
- View Points of an Object
- Types of Perspectives (One point ,Two point ,Three point)
- Circle and Triangle in perspective
- Ten basic points of perspective drawing
Animation Concepts
- 2D Animation theory
- Definitions and Terminologies
- Film Analysis and group discussions
- 3D Animation theory
- Definitions and Terminologies
- Film Analysis and group discussions
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| MODULE
2: Graphic Designing (At ZedCA) |
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Overview
This
module provides students with Skills to develop Visual Designs that
transform Text and Images into effective communication pieces. In
addition to the Designing and Technical aspects, students will acquire
knowledge of Pre-Press and Print Media technology, Print Graphics,
Image Compositions and Advertising.
Career Options:
- Image Editors
- Graphic Designers
Contents:
Working with images
- Image: Aesthetics & Technology
- Digital Representation of Image
- Image Modifications and Enhancement Technique
- Compression and File Formats
Illustrations
- Drawing and Design for Illustrators
- Advertising Illustration
- 3-D Illustration
- Poster Design and Illustration
- Humorous Illustration
- Creating Graphics with special effects.
Image Editing
- Image Editing
- Scanning and retouching
- Creating professional image compositions
- Digital Photography
- Abstractions and Computer Graphics
- Image Effects
Advertising
- Principles of Advertisement
- Research Methodology
- Effective Communication Process
- Creative Approaches
- The Art Of Copyrighting
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3:Broadcast Designing Essentials(At ZedCA) |
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Overview
This
module covers integration of a number of technical disciplines,
including interface design, planning & production, sound and
video. Once the basic skills of creating digital video and Compositing
image sequences have been acquired, the issues of refining a directing
style, an approach to editing and the choice of content become relevant.
Students will produce short video projects and/or Webcast programs
that will be presented for group critique. Lecture topics will include
directing styles, editing philosophies, preparing video for CD and
the Internet, developing Webcast programming.
Career Options
- Flash Animators
- Graphic Designers
- Interface Designers
- Sound / Video Editors
Contents
Broadcast Designing Essentials
- Introduction to Broadcast Media
- Mass Communication & Broadcasting
- History of Broadcsting in India
- Types of Broadcasting
- Broadcasting Technology
- Braoadcasting Standards
From the Concept to Shooting
- Developing a concept
- Shaping the Idea
- Constructing a Theme
- Creative Writing
- Copyright Issues
- Scripting & Storyboarding
- Camera Principles
- Shooting Script & Storyboarding
- Shooting tips
Sound Engineering
- Introduction to Sound Design
- MIDI Technologies for Sound Design
- Modular Synthesis and Audio Programming
- Audiovisual Synthesis
- Advanced Sound Effects Design
- Working with sound editing software
Video Engineering
- Introduction to Video & Film Production
- Lighting and Field Production Techniques
- Editing & Postproduction Techniques
- Compositing for Film and Television Majors
- Working with sound editing software
Acting for animation
- Acting fundamentals
- Body language
- Facial expressions
- Script interpretation
- Voice modulation
- Monologue & Scene study
- Film/TV aesthetics
2D Animation with Flash
- Reviewing the Animation Basics
- Human and animal anatomy
- Preparing Characters For Animation
- Using Symbols For Character Hierarchy
- Frame By Frame Animation
- Acton Scripting overview
CD Authoring
Scripting for Interactivity
Interactive Design
Programming Interactivity for the Web
3-D for the Web
Programming Dynamic Web Sites
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MODULE
4:Post Production & Special Effects (At ZedCA) |
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Overview
Students define a personal vision creating visual
effects for film. Concentrating on the design of visual effects
sequences, specific attention is directed toward the development
of scripts, storyboards, shot breakdowns, animatics, technical direction
documents, estimates and schedules in the planning process. Students
explore traditional materials and processes for figurative sculpture
using a live model and animate it using stop motion techniques.
Emphasis is placed on traditional additive and casting methods of
working. Students learn various methods and skills of creating models
with clay
.The module exposes students to the methodologies
by which high-quality effects can be digitally achieved. Through
discussions and lectures, the tools will be taught in context of
how they are actually used within a production environment. Various
aspects such as building a scene with visual effects, using chroma
& matting etc. are covered to build the power of composting
and editing with movies.
Career Options
- Video Compositors
- Scene Renderers
- Special Effects Designers
ContentsIntroduction to Visual Effects
- Introduction to Visual Effects Programming
- Digital 3-D Visual Effects
- Procedural Modeling and Animation
- Compositing + Concept Development for Visual Effects
- Digital Visual Effects
- The Capturing Process
- Capturing With Capture Card
Claymation
- Introduction to Sculpture
- Sculptural Processes
- Figure Modeling in Clay and Plaster
- Types of clay & Armatures
- Creating faces and figures using clay
Applying special effects to animated creations
- Projects Planning
- Composition Basics
- Animation and Controls
- Working with Plugins and effects
- Creating Titles
- Adding Expressions
- Masking
- Color Correction
- Animating Layers In 3D Space
- Multiple Layer 3D Scene
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MODULE 5:Production Team Management (At
ZedCA) |
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Overview
A technical director monitors the relationship
between software options and computational processes in animation
to achieve optimal visual results using the most economic means.
Approaches to rendering, geometry versus mapping and Compositing,
model rigging and constraints, illumination algorithms and other
animation techniques will be studied, in order to support the informed
use of high-end packages and platforms required for animation.
The coverage also includes animation production
process and various roles in the studio. Working with a script,
storyboard to animations, the students will be taught the entire
process with different stages. The objective is to impart the knowledge
that is required to be engaged as a part of an animation production
team and to work effectively as a member of multi-disciplinary teams.
Students will also learn budgetary controls for a production. Key
issues in the areas of copyright law, sources of financing, distribution
agreements, insurance and union consideration will be discussed.
Contents
- The Physiology of Perception
- Print and Electronic Media
- Radio, Television and Video
- 2D Cel & Computer Animation
- 3D CGI & Motion Capture Animation
- Television Commercials/Ad Films
- The Production Process
- Various Roles In Production
- Outsourcing
- Pre-Production, Production & Post-Production Stages
- Scheduling and Resource Allocation
- Rough Sketches, Line Testing To Digital Department.
- Editing And SFX
- Developing a Presentation integrating above information.
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MODULE 6: 2D Animation - Bringing the sketches
Live (At ZICA)
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Overview
The focus of this module is on bringing the "Sketched
Characters" Live using a 2D Animation software. As a part of
self-study, through out the course the students will be working
towards improving their sketching/drawing skills. Before entering
this module the students would be ready with a Story idea, script,
storyboard, character design and background etc.
In this module the students will learn to digitize
the sketched characters, backgrounds etc. using a 2D animation software.
They would also complete their assignments/projects on 2D animation
in this module.
Career Options
- Visualisers
- 2D Animators (Digital Ink & Paint).
Contents
- Scan level
- Image processor
- Ink & Paint
- Scan Background
- Colour Corrector
- Director & Pencil Tester
- Scene 3 D
- Sound Track Editor Replayer / Batch Monitor
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MODULE 7: 3D Modeling & Animation (At
ZICA)
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Overview
In this module, the students will learn to create
computer graphics using Allias Wavefront's Maya. They will be introduced
to 3D modeling, texturing, lighting and rendering. In Character
Animation, students will study model rigging, animation techniques,
camera angles, texture mapping and other topics central to the practice
of character animation. Advanced animation techniques such as inverse
kinematics, model deformation (morphing), lip synch and facial expressions
will also be covered. The module covers a variety of modeling styles,
from quick mock-ups to refined production-quality surfaces.
The module also deals with human and animal movement.
Students explore issues of anatomical motion relevant to the animation
industry, such as skeletal pivot points, figure weight, balance
and momentum, through gesture, automatic and other drawing-in-motion
techniques. The topics such as 3-D space, surface modeling, rendering,
lighting and procedures for texture mapping are also a part of this
module.
Career Options
- 3D Animator
- 3d Modeling Artis
- Maya Specialist
- Video Compositors
- Scene Renderers
- Texture Artists.
Contents
Principals of 3D Animation
- Concept of Modeling
- Concept of Lights and Camera
- Concept of Materials and Textures
- Concept of Rendering
- Concept of Kinematics
Maya Essentials
- Viewports in Maya
- Dimensions and Metric systems
- Toolbars and Channel boxes
- Transforming objects
- Using Attribute Editors and Time slide
- Overview of Modeling, Material, Visual Effects & MEL Scripting
Maya Modeling
- Various modeling types
- Trimming, Stitching and Editing meshes
- NURBS
- Character Modeling
- Cloth Modeling, Skin, Muscles & bones
- Human Anatomy
- Body proportions
- Character Development
Maya-Lights
- Camera and Texturing
- Basic 3-point lighting
- Shadows and Raytracing
- Cameras Styles
- Paint Effects
- Renderings
- Advanced mesh Painting tools
- Crating Environment using MAYA
- Maya Live
Maya Visual Effects
- Using Dynamics & Fluids
- Explosions & Particles
- Collisions Rigid & Soft Bodies
- Fur, Cloth, hair dynamics
- Mel scripting
- Post production visual fx in Maya
Maya Animations
- Keyframe, Path and Motion Capture Animation
- Character Animation
- Forward & Inverse Kinematics
- Character Rigging
- Creating a Walk cycle
- Blending Shapes, Wire Deformers, Facial Expressions
- Advanced Rigging
- Lip syncing
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PORTFOLIO DEVELOPMENT
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Overview
This project class builds on the technical and
aesthetic skill set of the advanced animation major. Through the
exploration of projects, students continue to develop content delivery,
story and technical mastery. Emphasis is placed on the identification
and utilization of individual strengths in the context of a production
environment
.The project prepares students for professional
situations through the creation of individual demo reels, resumes,
Web sites and portfolios and by emphasizing business structure.
Through topics such as studio hierarchy, production bidding, media
distribution, employee evaluation and professional growth, the course
highlights many important aspects of business in order for students
to attain and sustain a professional career.
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INTERNSHIP ON LIVE PROJECTS (At ZICA)
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After the successful completion of the course
the students will be given three months Internship. This
is incorporated to give real-life experience to the students on
live projects in the animation studio environment. This will also
develop a sense of responsibility, teamwork, and professionalism
that would be very crucial for a successful career in animation.
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| Unique
Training Methodology
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ZedCA's
Unique Training Methodology (UTM) training model entails
extensive training on Concepts, Software and their Application.
This aims at grooming the student to be Industry ready.
Be
it any tool, the first step is to Plan, create a Storyboard,
develop the Content and Compile for final production.
Then the Project enters the Evaluation phase where it is
evaluated on the basis of pre-determined norms. If the project does
not adhere to the norms it goes back to the Production phase.
The
final outcome of the Course will be the Industry Standard Portfolio
which the student develops. This Portfolio will give the student,
a Creative and Professional edge in the exciting world of design.
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Course
Enquiry Form
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